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Innovative educational program for schools

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Multi-day hackdays at schools to teach pupils the basics of software development

Project participation: Innovative educational program for schools

ONLU played an active role in a pioneering educational program that enabled schools to host three-day Hackday events every year from 2016 until today. As an on-site tutor and mentor, ONLU supported the students in gaining a hands-on insight into programming.

About the project:

The initiated educational program enabled schools to hold three-day Hackday events. ONLU helped students on site to gain a practical insight into programming. Further example projects that the participants worked on are listed below:

  • Automatic window opener:

    Problem: Need to improve ventilation in the classroom.
    Solution: Development of an automatic window opener with temperature sensor and servo that opens the window when required.

  • Homework distribution robot:

    Problem: Efficient distribution of A4 sheets of paper in the classroom.
    Solution: Construction of a moving robot that distributes homework sheets to the pupils.

  • Automatic blackboard wiper:

    Problem: Effective and time-saving cleaning of the blackboard.
    Solution: Development of an automatic blackboard wiper to relieve teachers.

  • Table tennis ball machine:

    Problem: Provision of table tennis balls at the touch of a button.
    Solution: Automatic table tennis ball vending machine with coin slot, which delivers a table tennis ball as output when inserted.

  • Snack vending machine:

    Problem: Provision of snacks at the touch of a button.
    Solution: Snack vending machine with coin slot that delivers various snacks as output.

  • Automatic irrigation system:

    Problem: Efficient irrigation of plants based on moisture level.
    Solution: Automatic irrigation system with moisture sensor as input and water pump as output.

Our role

ONLU helped students develop not only technical skills, but also a deep understanding of practical computer science and problem solving. The focus was on showing the students that there is not just one way to solve a problem, but that many different creative approaches are possible.

Results and objectives:

ONLU was able to achieve positive results by helping students to develop their own prototypes. The variety of sample projects illustrates the wide range of applications of their skills and promotes awareness of innovative solutions in everyday school life.

An overarching goal of this educational program is to get young students excited about the field of computer science. By participating in hands-on technical projects, the young people not only develop technical skills, but also gain an insight into the creative world of computer science.